In the resources below you will find diagrams of how to throw in the wind. It is taught using 3 different approaches. Everything is based off these 3 approaches, which are flat, rises and drops, and bends.
The approaches will never change, but the execution will, based off the wind. I teach using this approach because I find it the easiest to understand and implement during a game at a high level. The diagrams are very detailed and take you through the entire process.